Internal · product readiness

Pre-multiplayer readiness audit

Planning-only gate before auth, realtime sync, or transport prototypes. Backend implementation remains intentionally deferred.

Pre-multiplayer audit

Pre-multiplayer readiness · client-local rehearsal strong

7 areas read ready for guided rehearsal, 2 intentionally deferred (auth, multiplayer transport), and 0 blocked for implementation today.

Do not ship backend sync yet — complete a decision gate (feedback vs auth vs transport vs rules depth) first.

This audit does not certify league rules fidelity or monetization readiness — physical card and table stay authoritative.

needs review

Rules Engine v1

Phased table flow, Charleston passes, claim/exposure, joker swap, and unverified declaration scaffolds ship client-side.

Next · Deepen validation only with licensed boundaries — no pattern proof yet.

ready

Solo table loop

Full guided hand with compass guides, table moments UX, review polish, and browser-local persistence into Improve.

Next · Run serious-player feedback on `/solo-table` density after Phase 45 consolidation.

ready

Event ledger

Append-only vocabulary stable for replay, Improve, and future sync doctrine.

Next · Keep public/private visibility honest as features grow.

ready

Table read model

Consolidated posture + table moments group advisory layers without owning truth.

Next · Extend read model only as new scaffolds land — never as legal proof.

ready

Coaching levels

Beginner/intermediate/expert reframing across Play, Improve, and solo table surfaces.

Next · Tune copy from feedback — coaching stays interpretive.

ready

BYOC privacy

Personal shorthand stays local; no official card typography in v1.

Next · Revisit licensed typography only with partnership.

needs review

Private table UX

Offline salon setup with rehearsal handoff into solo table — still no network invites.

Next · Validate handoff copy with hosts before multiplayer transport.

ready

Local persistence

Snapshot stores solo practice, guided solo table ledger, and optional private-table handoff.

Next · Server migration remains gated by auth decision.

intentionally deferred

Multiplayer architecture

Planning docs and vocabulary exist — no realtime transport implementation.

  • No sync transport
  • No room authority implementation

Next · Prototype transport only after readiness audit sign-off.

intentionally deferred

Auth decision gate

Decision matrix recommends defer until reviewed — no auth SDK wired.

  • No account model implementation

Next · Choose provider after feedback round or executive gate.

ready

Visual identity

Rose Medallion table aesthetic, calm motion, and tablet ergonomics ship in previews.

Next · Keep luxury restraint — avoid casino idioms.

needs review

Feedback readiness

Session guides and serious-player scripts exist — product loop is rehearsal-heavy enough for first cohort.

Next · Run Phase 50 decision: feedback round vs auth vs transport vs rules depth.