Internal · route audit

Internal route audit

Grouped footer previews — product demo, gameplay, feedback, planning gates, visual systems.

Internal route audit

Footer-only previews grouped for founder navigation — product routes stay in primary nav.

66 internal routes

Collapse planning gates during live demos; lead with product demo + feedback readiness clusters.

Product demo (22)

  • Beginner onboarding (preview)

    Five-minute first session — recognition, guided rehearsal, replay reflection, Learn path CTA — footer preview only.

    /onboarding · stable_preview · product_demo

  • BYOC notes (preview)

    Section anchors, personal shorthand, and local-only coaching context — footer preview only.

    /byoc · stable_preview · product_demo

  • Landing preview (internal)

    Brand positioning, BYOC narrative, and waitlist segment copy — not primary nav.

    /landing · stable_preview · product_demo

  • Club host planner (preview)

    Sample-only open-seat math, RSVP preview, beginner-night notes, rotation scratchpad, BYOC reminder copy, host checklist — local worksheet only.

    /club-host · stable_preview · product_demo

  • Local table rehearsal (preview)

    Rose salon miniature table on one device — toy wall, ledger-backed draws and discards, release rail, Improve review — stepping stone before rules depth, computer seats, and sync.

    /local-table · experimental · product_demo

  • Solo table · computer-guided (preview)

    East human with deterministic South/West/North guides — Rules Engine moves append straight to the ledger and Improve replay vocabulary — still offline, still instructional.

    /solo-table · experimental · product_demo

  • Private table setup (prototype)

    Phase 38 local-only salon rehearsal — name winds, copy-only invites, observer placeholders, preview host controls, offline handoff into solo or local table — no realtime transport.

    /private-table · internal_preview · product_demo

  • Demo mode & reset (internal)

    Phase 51 browser-local snapshot seeds and full reset — repeatable founder demos without manual storage clearing.

    /demo-mode · internal_preview · product_demo

  • Founder demo flow (internal)

    Phase 67 — guided eight-stop demo with say/ask/reset hints; links to demo-mode presets and session pack.

    /founder-demo · internal_preview · product_demo

  • Founder launch narrative (internal)

    Phase 76 — private talking points: what MAHJ is, BYOC-first, premium tabletop, not promised yet.

    /founder-launch-narrative · internal_preview · product_demo

  • MVP demo walkthrough

    Primary founder/team walkthrough — start here before QA tools.

    /demo · stable_preview · product_demo

  • Interactive game shell (preview)

    Primary local play surface — transport-backed /game with resume, guides, and Improve handoff.

    /game · stable_preview · product_demo

  • MAHJ Formats (preview)

    Original curated training environments — placeholder until format system v1; separate from BYOC.

    /formats · internal_preview · product_demo

  • Hand families (preview)

    Hand universe — original teaching families, philosophy, pacing, flexibility profiles.

    /hand-families · stable_preview · product_demo

  • Training cards (preview)

    MAHJ study decks — goals, rhythm, routes, hand-family emphasis.

    /training-cards · stable_preview · product_demo

  • Hand evolution maps (preview)

    Visual hand progression — no scoring proof.

    /hand-evolution · internal_preview · product_demo

  • Flexibility coaching (preview)

    Pivot and rigidity coaching — solo, Improve, expert integration.

    /flexibility-coaching · internal_preview · product_demo

  • Learning paths (preview)

    Structured paths through the hand universe.

    /learning-paths · stable_preview · product_demo

  • Teaching packs (preview)

    Instructor and club-night structures — local only.

    /teaching-packs · internal_preview · product_demo

  • MAHJ philosophy (preview)

    Unifying rehearsal principles — calm, advisory, premium.

    /philosophy · stable_preview · product_demo

  • Hand universe map (preview)

    Consolidated map — what kind of player you are becoming.

    /hand-universe · stable_preview · product_demo

  • Salon hosting (preview)

    Invitation drafts, hostess rituals, private-table identity — local-only, no real invites.

    /salon-hosting · internal_preview · product_demo

Gameplay architecture (6)

  • Multiplayer architecture (internal)

    Phase 37 planning — ledger-first sync vocabulary, authority modes, reconnect policy constants — documentation-only preview in the footer, no live multiplayer transport.

    /multiplayer-architecture · internal_preview · gameplay_architecture

  • Rules fidelity plan (internal)

    Phase 41 planning — table mechanics vs BYOC advisory vs licensed-blocked validation matrix — confidence and source tags, no NMJL line matching implementation.

    /rules-fidelity · internal_preview · gameplay_architecture

  • Solo table QA checklist (internal)

    Phase 71 — structured QA paths for Charleston through persistence, compact layout, expert rehearsal.

    /solo-table-qa · internal_preview · gameplay_architecture

  • BYOC safety QA (internal)

    Phase 72 — verify advisory boundaries, no official text, unverified declarations.

    /byoc-safety-qa · internal_preview · gameplay_architecture

  • Expert credibility QA (internal)

    Phase 73 — expert copy tone, serious table lane, concise coaching checks.

    /expert-credibility · internal_preview · gameplay_architecture

  • Game acceptance harness (internal)

    Phase 108 — start-to-finish transport acceptance for /game.

    /game-acceptance · internal_preview · gameplay_architecture

Feedback readiness (14)

  • Feedback readiness (internal)

    Phase 50 session kit — demo route order, scorecard categories, expert questions, and do-not-promise list for serious-player feedback.

    /feedback-readiness · internal_preview · feedback_readiness

  • Evidence-backed refinement (internal)

    Phase 65 — classify reviewer evidence, recommend implement/validate/defer/reject; sample plan only, no speculative features.

    /evidence-refinement · internal_preview · feedback_readiness

  • Feedback session pack (internal)

    Phase 66 — compiled founder session script: route order, talking points, scorecard prompts, notes template, do-not-promise list.

    /feedback-session-pack · internal_preview · feedback_readiness

  • Reviewer personas (internal)

    Phase 68 — seven recruiting personas with route focus, objections, must-ask questions, and success signals.

    /reviewer-personas · internal_preview · feedback_readiness

  • Feedback readiness freeze (internal)

    Phase 69 — formal freeze: demo routes, non-goals, limitations; gate before production-heavy Phase 80 work.

    /feedback-freeze · internal_preview · feedback_readiness

  • Feedback triage model (internal)

    Phase 53 planning — classify session notes into fix/validate/defer actions; sample contradictions.

    /feedback-triage · internal_preview · feedback_readiness

  • Feedback simulation harness (internal)

    Phase 70 — synthetic cohort batches wired to triage and evidence refinement before live sessions.

    /feedback-simulation · internal_preview · feedback_readiness

  • Route copy audit (internal)

    Phase 83 — main route tone, advisory repetition, CTA flags.

    /route-copy-audit · internal_preview · feedback_readiness

  • Accessibility audit (internal)

    Phase 84 — touch targets, focus rings, aria labels.

    /accessibility-audit · internal_preview · feedback_readiness

  • Empty state audit (internal)

    Phase 86 — major zero-data copy review.

    /empty-state-audit · internal_preview · feedback_readiness

  • MVP final audit (internal)

    Phase 100 — readiness checklist, route order, deferred systems before team testing.

    /mvp-final-audit · internal_preview · feedback_readiness

  • Phase 101 feedback intake (internal)

    Classify real team/user notes — fix-now vs validate vs defer; no persistence.

    /phase-101-feedback · internal_preview · feedback_readiness

  • External review package (internal)

    Phase 88 — trusted reviewer guide.

    /external-review · internal_preview · feedback_readiness

  • Pre-team QA checklist (internal)

    Phase 90 — team test script alignment; statuses before MVP acceptance.

    /pre-team-qa · internal_preview · feedback_readiness

Planning gates (14)

  • Server persistence plan (internal)

    Phase 39 documentation-only slice catalog — identity posture, privacy defaults, migration sequencing — no hosted storage or auth wiring yet.

    /server-persistence-plan · internal_preview · planning_gates

  • Auth decision gate (internal)

    Phase 40 planning — local-only vs magic link vs OAuth vs passkeys later — matrix recommends deferring implementation until review; no provider SDK wiring.

    /auth-decision · internal_preview · planning_gates

  • Phase 55 decision gate (internal)

    Phase 54 post-feedback build options A–H — sample recommendation only; do not build until real sessions complete.

    /decision-gate · internal_preview · planning_gates

  • Product readiness audit (internal)

    Phase 49 pre-multiplayer checklist — rules, solo table, persistence, and deferred auth/transport areas — documentation-only gate before backend work.

    /product-readiness · internal_preview · planning_gates

  • Internal route audit (internal)

    Phase 75 — grouped footer routes with label, description, status, and category metadata.

    /internal-route-audit · internal_preview · planning_gates

  • MVP scope lock (internal)

    Phase 77 — must ship vs later vs explicitly not MVP buckets for external rehearsal.

    /mvp-scope · internal_preview · planning_gates

  • Production risk register (internal)

    Phase 78 — legal, rules trust, UX, expert, privacy, persistence, multiplayer, mobile risks.

    /production-risk · internal_preview · planning_gates

  • Phase 80 implementation gate (internal)

    Phase 79 — options A–H; recommends no production-heavy work without feedback + risk review.

    /phase-80-gate · internal_preview · planning_gates

  • Internal navigation map (internal)

    Phase 80 — footer collapse strategy, demo-safe vs planning routes.

    /internal-navigation · internal_preview · planning_gates

  • Performance audit (internal)

    Phase 85 — bundle and client-component awareness.

    /performance-audit · internal_preview · planning_gates

  • MVP acceptance checklist (internal)

    Phase 87 — gates before external rehearsal.

    /mvp-acceptance · internal_preview · planning_gates

  • Multiplayer readiness v2 (planning)

    Phase 113 — gate before auth/server/realtime.

    /multiplayer-readiness-v2 · internal_preview · planning_gates

  • Phase 115 decision gate (planning)

    Phase 114 — next major production step selector.

    /phase-115-gate · internal_preview · planning_gates

  • Pre-MVP freeze (internal)

    Phase 89 — no new features until acceptance; backend deferred.

    /pre-mvp-freeze · internal_preview · planning_gates

Visual systems (10)

  • Design system (internal)

    Tokens, tactile tiles, and coaching UI primitives — foundation only.

    /design-system · internal_preview · visual_systems

  • Table aesthetic (internal)

    Luxury tile and mat themes — boutique tabletop finishes for Play and previews.

    /table-aesthetic · internal_preview · visual_systems

  • Tablet ergonomics (internal)

    Touch targets, spacing tokens, and landscape layout notes for iPad-style surfaces.

    /ergonomics · internal_preview · visual_systems

  • Rose Medallion editorial (internal)

    Palette, typography posture, and porcelain-abstraction tile/mat previews — luxury stationery lane.

    /rose-medallion · internal_preview · visual_systems

  • Premium tile & mat studies (internal)

    Phase 120 — six tile and six mat collection swatches; visual foundation only — not applied to /game, not persisted.

    /premium-table-style · internal_preview · visual_systems

  • Community engine (internal)

    Discovery summaries, host-tool descriptors, and legacy club adapter previews.

    /community-engine · internal_preview · visual_systems

  • Visual identity QA (internal)

    Phase 74 — Rose Medallion tile/mat balance, mobile polish, no casino aesthetics.

    /visual-identity-qa · internal_preview · visual_systems

  • Progression (internal)

    XP, milestones, and achievement shelf — identity layer sample surface.

    /progression · experimental · visual_systems

  • Luxury presentation (preview)

    Room environments, premium tile collections, motion restraint — Rose Medallion tabletop culture.

    /luxury-presentation · stable_preview · visual_systems

  • Premium partners (preview)

    Curated editorial partnerships — salon-aligned, no ad-network surfaces.

    /premium-partners · internal_preview · visual_systems