Internal · route audit
Internal route audit
Grouped footer previews — product demo, gameplay, feedback, planning gates, visual systems.
Internal route audit
Footer-only previews grouped for founder navigation — product routes stay in primary nav.
66 internal routes
Collapse planning gates during live demos; lead with product demo + feedback readiness clusters.
Product demo (22)
- Beginner onboarding (preview)
Five-minute first session — recognition, guided rehearsal, replay reflection, Learn path CTA — footer preview only.
/onboarding · stable_preview · product_demo
- BYOC notes (preview)
Section anchors, personal shorthand, and local-only coaching context — footer preview only.
/byoc · stable_preview · product_demo
- Landing preview (internal)
Brand positioning, BYOC narrative, and waitlist segment copy — not primary nav.
/landing · stable_preview · product_demo
- Club host planner (preview)
Sample-only open-seat math, RSVP preview, beginner-night notes, rotation scratchpad, BYOC reminder copy, host checklist — local worksheet only.
/club-host · stable_preview · product_demo
- Local table rehearsal (preview)
Rose salon miniature table on one device — toy wall, ledger-backed draws and discards, release rail, Improve review — stepping stone before rules depth, computer seats, and sync.
/local-table · experimental · product_demo
- Solo table · computer-guided (preview)
East human with deterministic South/West/North guides — Rules Engine moves append straight to the ledger and Improve replay vocabulary — still offline, still instructional.
/solo-table · experimental · product_demo
- Private table setup (prototype)
Phase 38 local-only salon rehearsal — name winds, copy-only invites, observer placeholders, preview host controls, offline handoff into solo or local table — no realtime transport.
/private-table · internal_preview · product_demo
- Demo mode & reset (internal)
Phase 51 browser-local snapshot seeds and full reset — repeatable founder demos without manual storage clearing.
/demo-mode · internal_preview · product_demo
- Founder demo flow (internal)
Phase 67 — guided eight-stop demo with say/ask/reset hints; links to demo-mode presets and session pack.
/founder-demo · internal_preview · product_demo
- Founder launch narrative (internal)
Phase 76 — private talking points: what MAHJ is, BYOC-first, premium tabletop, not promised yet.
/founder-launch-narrative · internal_preview · product_demo
- MVP demo walkthrough
Primary founder/team walkthrough — start here before QA tools.
/demo · stable_preview · product_demo
- Interactive game shell (preview)
Primary local play surface — transport-backed /game with resume, guides, and Improve handoff.
/game · stable_preview · product_demo
- MAHJ Formats (preview)
Original curated training environments — placeholder until format system v1; separate from BYOC.
/formats · internal_preview · product_demo
- Hand families (preview)
Hand universe — original teaching families, philosophy, pacing, flexibility profiles.
/hand-families · stable_preview · product_demo
- Training cards (preview)
MAHJ study decks — goals, rhythm, routes, hand-family emphasis.
/training-cards · stable_preview · product_demo
- Hand evolution maps (preview)
Visual hand progression — no scoring proof.
/hand-evolution · internal_preview · product_demo
- Flexibility coaching (preview)
Pivot and rigidity coaching — solo, Improve, expert integration.
/flexibility-coaching · internal_preview · product_demo
- Learning paths (preview)
Structured paths through the hand universe.
/learning-paths · stable_preview · product_demo
- Teaching packs (preview)
Instructor and club-night structures — local only.
/teaching-packs · internal_preview · product_demo
- MAHJ philosophy (preview)
Unifying rehearsal principles — calm, advisory, premium.
/philosophy · stable_preview · product_demo
- Hand universe map (preview)
Consolidated map — what kind of player you are becoming.
/hand-universe · stable_preview · product_demo
- Salon hosting (preview)
Invitation drafts, hostess rituals, private-table identity — local-only, no real invites.
/salon-hosting · internal_preview · product_demo
Gameplay architecture (6)
- Multiplayer architecture (internal)
Phase 37 planning — ledger-first sync vocabulary, authority modes, reconnect policy constants — documentation-only preview in the footer, no live multiplayer transport.
/multiplayer-architecture · internal_preview · gameplay_architecture
- Rules fidelity plan (internal)
Phase 41 planning — table mechanics vs BYOC advisory vs licensed-blocked validation matrix — confidence and source tags, no NMJL line matching implementation.
/rules-fidelity · internal_preview · gameplay_architecture
- Solo table QA checklist (internal)
Phase 71 — structured QA paths for Charleston through persistence, compact layout, expert rehearsal.
/solo-table-qa · internal_preview · gameplay_architecture
- BYOC safety QA (internal)
Phase 72 — verify advisory boundaries, no official text, unverified declarations.
/byoc-safety-qa · internal_preview · gameplay_architecture
- Expert credibility QA (internal)
Phase 73 — expert copy tone, serious table lane, concise coaching checks.
/expert-credibility · internal_preview · gameplay_architecture
- Game acceptance harness (internal)
Phase 108 — start-to-finish transport acceptance for /game.
/game-acceptance · internal_preview · gameplay_architecture
Feedback readiness (14)
- Feedback readiness (internal)
Phase 50 session kit — demo route order, scorecard categories, expert questions, and do-not-promise list for serious-player feedback.
/feedback-readiness · internal_preview · feedback_readiness
- Evidence-backed refinement (internal)
Phase 65 — classify reviewer evidence, recommend implement/validate/defer/reject; sample plan only, no speculative features.
/evidence-refinement · internal_preview · feedback_readiness
- Feedback session pack (internal)
Phase 66 — compiled founder session script: route order, talking points, scorecard prompts, notes template, do-not-promise list.
/feedback-session-pack · internal_preview · feedback_readiness
- Reviewer personas (internal)
Phase 68 — seven recruiting personas with route focus, objections, must-ask questions, and success signals.
/reviewer-personas · internal_preview · feedback_readiness
- Feedback readiness freeze (internal)
Phase 69 — formal freeze: demo routes, non-goals, limitations; gate before production-heavy Phase 80 work.
/feedback-freeze · internal_preview · feedback_readiness
- Feedback triage model (internal)
Phase 53 planning — classify session notes into fix/validate/defer actions; sample contradictions.
/feedback-triage · internal_preview · feedback_readiness
- Feedback simulation harness (internal)
Phase 70 — synthetic cohort batches wired to triage and evidence refinement before live sessions.
/feedback-simulation · internal_preview · feedback_readiness
- Route copy audit (internal)
Phase 83 — main route tone, advisory repetition, CTA flags.
/route-copy-audit · internal_preview · feedback_readiness
- Accessibility audit (internal)
Phase 84 — touch targets, focus rings, aria labels.
/accessibility-audit · internal_preview · feedback_readiness
- Empty state audit (internal)
Phase 86 — major zero-data copy review.
/empty-state-audit · internal_preview · feedback_readiness
- MVP final audit (internal)
Phase 100 — readiness checklist, route order, deferred systems before team testing.
/mvp-final-audit · internal_preview · feedback_readiness
- Phase 101 feedback intake (internal)
Classify real team/user notes — fix-now vs validate vs defer; no persistence.
/phase-101-feedback · internal_preview · feedback_readiness
- External review package (internal)
Phase 88 — trusted reviewer guide.
/external-review · internal_preview · feedback_readiness
- Pre-team QA checklist (internal)
Phase 90 — team test script alignment; statuses before MVP acceptance.
/pre-team-qa · internal_preview · feedback_readiness
Planning gates (14)
- Server persistence plan (internal)
Phase 39 documentation-only slice catalog — identity posture, privacy defaults, migration sequencing — no hosted storage or auth wiring yet.
/server-persistence-plan · internal_preview · planning_gates
- Auth decision gate (internal)
Phase 40 planning — local-only vs magic link vs OAuth vs passkeys later — matrix recommends deferring implementation until review; no provider SDK wiring.
/auth-decision · internal_preview · planning_gates
- Phase 55 decision gate (internal)
Phase 54 post-feedback build options A–H — sample recommendation only; do not build until real sessions complete.
/decision-gate · internal_preview · planning_gates
- Product readiness audit (internal)
Phase 49 pre-multiplayer checklist — rules, solo table, persistence, and deferred auth/transport areas — documentation-only gate before backend work.
/product-readiness · internal_preview · planning_gates
- Internal route audit (internal)
Phase 75 — grouped footer routes with label, description, status, and category metadata.
/internal-route-audit · internal_preview · planning_gates
- MVP scope lock (internal)
Phase 77 — must ship vs later vs explicitly not MVP buckets for external rehearsal.
/mvp-scope · internal_preview · planning_gates
- Production risk register (internal)
Phase 78 — legal, rules trust, UX, expert, privacy, persistence, multiplayer, mobile risks.
/production-risk · internal_preview · planning_gates
- Phase 80 implementation gate (internal)
Phase 79 — options A–H; recommends no production-heavy work without feedback + risk review.
/phase-80-gate · internal_preview · planning_gates
- Internal navigation map (internal)
Phase 80 — footer collapse strategy, demo-safe vs planning routes.
/internal-navigation · internal_preview · planning_gates
- Performance audit (internal)
Phase 85 — bundle and client-component awareness.
/performance-audit · internal_preview · planning_gates
- MVP acceptance checklist (internal)
Phase 87 — gates before external rehearsal.
/mvp-acceptance · internal_preview · planning_gates
- Multiplayer readiness v2 (planning)
Phase 113 — gate before auth/server/realtime.
/multiplayer-readiness-v2 · internal_preview · planning_gates
- Phase 115 decision gate (planning)
Phase 114 — next major production step selector.
/phase-115-gate · internal_preview · planning_gates
- Pre-MVP freeze (internal)
Phase 89 — no new features until acceptance; backend deferred.
/pre-mvp-freeze · internal_preview · planning_gates
Visual systems (10)
- Design system (internal)
Tokens, tactile tiles, and coaching UI primitives — foundation only.
/design-system · internal_preview · visual_systems
- Table aesthetic (internal)
Luxury tile and mat themes — boutique tabletop finishes for Play and previews.
/table-aesthetic · internal_preview · visual_systems
- Tablet ergonomics (internal)
Touch targets, spacing tokens, and landscape layout notes for iPad-style surfaces.
/ergonomics · internal_preview · visual_systems
- Rose Medallion editorial (internal)
Palette, typography posture, and porcelain-abstraction tile/mat previews — luxury stationery lane.
/rose-medallion · internal_preview · visual_systems
- Premium tile & mat studies (internal)
Phase 120 — six tile and six mat collection swatches; visual foundation only — not applied to /game, not persisted.
/premium-table-style · internal_preview · visual_systems
- Community engine (internal)
Discovery summaries, host-tool descriptors, and legacy club adapter previews.
/community-engine · internal_preview · visual_systems
- Visual identity QA (internal)
Phase 74 — Rose Medallion tile/mat balance, mobile polish, no casino aesthetics.
/visual-identity-qa · internal_preview · visual_systems
- Progression (internal)
XP, milestones, and achievement shelf — identity layer sample surface.
/progression · experimental · visual_systems
- Luxury presentation (preview)
Room environments, premium tile collections, motion restraint — Rose Medallion tabletop culture.
/luxury-presentation · stable_preview · visual_systems
- Premium partners (preview)
Curated editorial partnerships — salon-aligned, no ad-network surfaces.
/premium-partners · internal_preview · visual_systems